I played a serious game called Budget Hero. I played it
twice. The game allows players to “manipulate” the government budget and see
how their choices affect the deficit. I would incorporate this game into a unit
about elections and political offices. This would be useful in an ESL classroom
because it is teaching them about the government of the country in which they
live in. This game is a good tool to learn about the vocabulary and issues that
are discussed during election time. The aspect I didn’t enjoy about the game is
that the numbers seem unreal and out of touch for the students who would be
playing this game. Before playing the game the site asks for player
information: name, nationality, and email. I didn’t like this either. Students
(especially if they happen to be refugees or immigrants) would not feel
comfortable with this.
My learning objectives would be for students to learn the
vocabulary that is used during election time and also the meaning of the
decisions made during election. Another objective would be on decision making
or cause and effect. The students would be responsible for playing the game on
their own since every student will have their own ideas and opinions. For
assessment I would have the students write a reflection paragraph on their
experience while they explain their choices while using the vocabulary they
learned.
Your concern about providing too much information is quite justified.
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